Les missions du poste


$Main challenge

We're launching preproduction on a new project built on Unreal Engine. Your role : be the person who can dive deep under the hood of the engine to understand why something isn't working - and the one who sets the best practices so the whole team gets the most out of it.

$What it means on a daily basis

You'll know the engine well enough to open it up, find what's really going on, and turn every fix into a practice the whole team can build on :
Become the team's go-to Unreal Engine expert and the GPP leads' technical partner on defining coding standards
Develop the engine systems the game needs in C++, in direct support of the GPP team
Diagnose and fix existing technical issues - and get ahead of the next ones
Own console TRC compliance across every platform
Set up a performance-tracking system, drawing on Unreal's testing APIs or Gauntlet
Monitor performance through Unreal Insights and share your recommendations with the GPPs

$What success will look like

The GPPs come to you naturally and know they can count on you. Your documentation on engine processes and best practices becomes a go-to reference for the team, you've taken ownership of TRC and performance issues, and you know how to dive deep into the engine whenever it's needed.

$Who you would be working with

You'll report to our Gameplay Director, work closely with our Gameplay Lead, Studio Technical Director and the whole GPP team.
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