Les missions du poste


Main challengeThe Paris studio has never had a structured Tech Art function. Graphics development on Unreal Engine currently relies on scattered skills, with no real pipeline and no clear ownership. You will be the first Senior Tech Art to lay the foundations: building a robust pipeline around Houdini and Blender, integrating it cleanly into Unreal, and growing our actual Tech Artist. In short, you turn a function that isn't structured enought today into a recognized discipline within the studio, on a new starting production.What it means on a daily basisTech Art pipeline ownership: you own the asset pipeline across Blender, Houdini, 3DSmax/Maya and Unreal. You industrialize it, document it, and make it scalable.Team mentoring: you mentorone Tech Art people and support her ramp-up on UE, JIRA task management, prioritization and follow-up.Cross-team alignment: you align Tech and Art teams on a shared pipeline. Daily collaboration with Gameplay, Tech, Design and Art teamsRendering & memory performance: you identify bottlenecks in Unreal, prioritize fixes, and produce reporting via Unreal Insights to back up technical choices.Shader authoring: you write HLSL shaders and work in Unreal's Material Editor, Niagara (VFX) and Sequencer.What success will look likeBy the end of the probation period: you are autonomous on Unreal, you produce performance reporting and documentation through UE Insights to justify technical decisions, and in-game rendering metrics hit their targets.At 12 months: a real pipeline built around Houdini is in place, operational, and adopted by both Art and Tech teams.Who you would be working withYou report to our Tech Team Lead. You may mentor one Tech Artist and collaborate with all the over disciplines leads. You sit at the heart of a Paris-based Tech team in active structuring on our new game pre production.Where this role can take youThis role is foundational: you build the Tech Art discipline in Paris from a blank page. Possible evolutions follow naturally from that structuring trajectory - broader scope, increased seniority across other Gameloft productions, or expanded management responsibility as the Tech Art team grows around you.

Le profil recherché

What you need to succeedMastery of Houdini and BlenderSolid Python scripting skillsStrong knowledge of the Unreal Engine asset pipelineKnowledge of UE rendering and graphics pipeline: Blueprints, Material Editor, Niagara (VFX), Sequencer, Unreal InsightsHLSL and Material Editor mastery for shader authoringAbility to identify and prioritize technical bottlenecks (rendering performance, memory)Proven experience in management and mentoringProfessional French and English (English is increasingly used day-to-day)Who you areDiplomatic: you navigate between Tech and Art teams with different cultures and build consensusSynthetic: you can boil down a complex technical problem into something any stakeholder can graspAutonomous and structured: you manage your own time, you arbitrate between urgent and important without being toldA builder: the idea of laying the foundations of a discipline rather than joining an already-established setup genuinely appeals to you

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